Feb 23, 2006, 01:04 PM // 13:04
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#1
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Pre-Searing Cadet
Join Date: Feb 2006
Profession: E/
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I need the best Geomancer build?
I am looking to combine fire and earth, but I will take any advise on good builds for a geomancer. And I will take as much info as possible aka secondary profession, attributes, and skills.
I want to be able to have a good offense and be able to defend, so any prefences?
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Feb 23, 2006, 01:27 PM // 13:27
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#2
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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There is no "best". Tell us what you want to be able to do with your character. Just plain offense and personal defense?
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Feb 24, 2006, 12:41 AM // 00:41
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#3
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Pre-Searing Cadet
Join Date: Feb 2006
Profession: E/
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Yea I want to have a good offense and a personal defense, I am not looking to protect others just my self.
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Feb 24, 2006, 04:49 AM // 04:49
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#4
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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E/Me
Energy Storage: 9 +1
Earth Magic: 9 +1 +1
Fire Magic: 9 +1
Inspiration: 9
As I play an Earth elementalist...well, let's say it's easy for me to neglect the other lines...This is only an idea.
Defensive Earth Staff of Enchanting (I just like it, choose your own)
Obsidian Flame
Fireball
Arcane Echo
Armor of Earth
Power Drain
A)Aftershock \ B)Immolate
A)Earthquake \ B)Ether Feast
I)Ether Prodigy \ II)Elemental Attunemet \ III)Glyph of Energy \ IV) Glyph of Renewal
The last one is really your choice...I would fit Prodigy in there, though, personally.
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Feb 24, 2006, 10:03 AM // 10:03
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#6
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Forge Runner
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Also, look at the "invincimentalist" page on GuildWiki. It's not about a 55 HP build, but rather about permanent Mist Form/Obsidian Flesh using Serpent's Quickness.
I haven't tried that, but I did try a long-lasting Obsidian Flesh based on Arcane Echo, solo farming on Perdition Rock. Mangho Hydras and Phantoms weren't the problem, some painful Infernos notwithstanding. The problem was that after I killed some enemies, they turned into bone minions. And the bone minions (or somebody) got Death Novaed. Pure beatdown from the flesh golems seemed non-trivial as well.
Really frustrating is killing all your enemies, and then dying to poison because your only self-healing is Ether Feast and there's nobody left to use it on.
And before anybody says I should have just pulled the hydras -- I know. But it's tough to separate them out, and being slowed sure doesn't help. I've never been so annoyed at enemies running away from me ...
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Feb 24, 2006, 08:28 PM // 20:28
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#7
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Pre-Searing Cadet
Join Date: Feb 2006
Profession: E/
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Well would it be better to just focus on earth magic only? Would that give me a better damage and armor?
And if so what would be a good earth build?
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Feb 25, 2006, 12:41 AM // 00:41
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#8
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Academy Page
Join Date: Feb 2006
Location: Québec, Canada
Guild: The Dark Aeon Knights
Profession: E/Mo
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Bah you know... This is my build:
Profession: Elementalist/Anything
Earth Magic 12+3+1
Energy Storage 12+1
(Put the other points anywhere you want)
Skills:
1.Stone Daggers
2.Obsidian Flesh or Crystal Wave
3.Obsidian Flame
4.Aura of Restoration
5.Earth Attunement
6.Armor of Earth
7.Kinetic Armor
8.Ward against Melee
Equipment:
Armor:Any armor you want with Stone's Eye.
Weapon: Get yourself a Insightful (PvP) Earth Staff of Enchanting(You NEED this, this build runs within the Enchantements)
Summary:
Discovered this build myself(I know I know many persons already did this...Anyways...)
Well... Just 1 or 2 seconds before the ennemy is in your aggro bubble, execute the enchantements in this order: Aura of Restoration, Earth Attunement, Armor of Earth, Kinetic Armor and then, jump directly in and spam Stone Daggers. When you are ready you can pitch some Obsidian Flame there and there. If you had Obsidian Flesh with you, when you see people spiking you and spam spells on you, run Obsidian Flesh! Do not worry about maintaining your enchantements; the only one who you really need is Kinetic Armor. Because of Exhaustion caused by Obsidian Flame, you need to keep your Energy Cost at the minimum. If you feel like it, you can get Earth Attunement and/or Armor of Earth back. If people come close to you, do Crystal Wave if you have it. If the people were melee fighters, just do
Ward against Melee.
Notes & Concerns:
Equipment: The weapon,(Insightful Earth Staff of Enchanting) is essential. You need it because the extra Energy is a must. With the PvP Earth Staff, what is good is the 20% and the 20% for both execution speed and the recharge speed.
Skills and Strategy: Bah you know, I was getting Crystal Wave before for the extra damage but I found the Energy Cost too high for its effect. So I replaced it by Obsidian Flesh who can counter the casters. Anyways, even if it only lasts 21 seconds, most persons will change target meanwhile. And more is, the recharge time is only 30 seconds and the 1/5 chance to get the recharge even faster. Assuming you maintain it to annoy casters who try to kill you.(The physical damage who neither Armor Penetration or Ignore Armor aren't a big problem if you have a monk. If you don't, you still last long enough to kill someone)
Energy Management: The Energy Management is a BIG flaw in this build. You need to spam the spells to maintain Kinetic Armor but you have only 84 Energy. Assuming again you pitch Obsidian Flame often, you will run out of energy in about 5 mins or less. Of course most 4on4 fights will finish before the 5 mins.
Degeneration: Maybe the biggest flaw of this build. What you can do is...Hope! Hope to get a good monk who could save you from poison(If you have Obsidian Flesh, the spells won't touch you so...)
Mesmers: Blackout is another big flaw! It is a skill so Obsidian Flesh won't help. Nothing more to say.
Haha, hope this helps,
~Maedhros
Last edited by Maedhros; Feb 25, 2006 at 12:52 AM // 00:52..
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Feb 25, 2006, 10:16 AM // 10:16
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#9
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Maedhros's build is a pretty standard and solid build, but I would go with another elite. AND I would include a secondary too...and you don't really need Kinetic Armor anyways.
E/W
Energy Storage: 10+1
Earth Magic: 11 +3 +1
Tactics (just cuz I like it ): 10
"Watch Yourself!"
Ward Against Foes
Healing Signet
Armor of Earth
Obsidian Flame
Ether Prodigy {E} (FOR TEH PAWNAGE!)
Earthquake
Aftershock
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Feb 25, 2006, 11:46 AM // 11:46
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#10
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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16 fire
13 energy storage
stay back from batle
16 earth
13 energy storage
go farm
8 fire
8 earth
useless
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Feb 27, 2006, 02:14 AM // 02:14
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#11
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Academy Page
Join Date: Feb 2006
Location: Québec, Canada
Guild: The Dark Aeon Knights
Profession: E/Mo
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Quote:
Originally Posted by LightningHell
Maedhros's build is a pretty standard and solid build, but I would go with another elite. AND I would include a secondary too...and you don't really need Kinetic Armor anyways.
E/W
Energy Storage: 10+1
Earth Magic: 11 +3 +1
Tactics (just cuz I like it ): 10
"Watch Yourself!"
Ward Against Foes
Healing Signet
Armor of Earth
Obsidian Flame
Ether Prodigy {E} (FOR TEH PAWNAGE!)
Earthquake
Aftershock
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Yeah, just i prefer lol more defense, it feels reallyyyy good when warriors hit you only 3 and their super attacks do 35 on you. Anyways, I find your build super interesting because it has self-healing(healing signet) thought i find the earthquake-aftershock combo pretty powerful, it is long to execute. I suppose, "Watch Yourself!" is good, heard real good of it, thought don't really know why, i do not like to mix warrior and elementalist lol. Ah yeah Ether Prodigy is good with Healing Signet because you can counter the effect of the backfire after the end of the enchantement. Anyways, will try that later =P
~Maedhros
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Feb 27, 2006, 02:15 AM // 02:15
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#12
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Academy Page
Join Date: Feb 2006
Location: Québec, Canada
Guild: The Dark Aeon Knights
Profession: E/Mo
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Quote:
Originally Posted by LightningHell
Maedhros's build is a pretty standard and solid build, but I would go with another elite. AND I would include a secondary too...and you don't really need Kinetic Armor anyways.
E/W
Energy Storage: 10+1
Earth Magic: 11 +3 +1
Tactics (just cuz I like it ): 10
"Watch Yourself!"
Ward Against Foes
Healing Signet
Armor of Earth
Obsidian Flame
Ether Prodigy {E} (FOR TEH PAWNAGE!)
Earthquake
Aftershock
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Yeah, just i prefer lol more defense, it feels reallyyyy good when warriors hit you only 3 and their super attacks do 35 on you. Anyways, I find your build super interesting because it has self-healing(healing signet) thought i find the earthquake-aftershock combo pretty powerful,but it is long to execute. I suppose, "Watch Yourself!" is good, heard real good of it, thought don't really know why, i do not like to mix warrior and elementalist lol. Ah yeah Ether Prodigy is good with Healing Signet because you can counter the effect of the backfire after the end of the enchantement. Anyways, will try that later =P
~Maedhros
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Feb 27, 2006, 11:08 AM // 11:08
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#13
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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It's quite hard to mix Elementalist with Warrior, but when done right, it can be pretty powerful. Just remember don't to put anything in the weapon attributes.
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